A 3D scan/sonar-like post-processing effect. Essentially a visualization of a spherical signed distance field (SDF) rendered using the scene's depth and colour buffers. Multiple scans are supported without image-effects, and one that works with image effects (other post-processing effects).
- Built-in pipeline.
- Tested with Unity 2019.4 (LTS).
- Can be edited using Amplify Shader Editor.
You'll find everything under Mirza Beig/Post-Processing Scan/...
- Attach CustomPostProcessing to your camera, and assign one of the included Post-Processing Scan materials (or make your own).
- Attach PostProcessingScanOrigin to any object whose position you want to track as the scan origin. Assign the scan material.
Use Unity's Post-Processing Stack v2 and simply add the effect.
Unlicense (do whatever you want with this)...